![]() The zany humour and over-the-top nature of Saints Row has become a crucial element of the series’ identity- and it’s fair to say that that all started with Saints Row 2. Of course, the series borrows heavily from the Grand Theft Auto playbook, from its city-based open world settings and its focus on driving and shooting to the satirical nature of its storytelling and more, but as time has gone on, Saints Row has veered off in its own directions and established a very unique way of doing certain things as well, ways that set it apart from the series that inspired it, and others that followed a similar path. That’s because Volition’s series did something that so many other similar games simply couldn’t- it carved out its own niche, its own identity. Of course, more than a few of these were good enough to genuinely capture people’s attention- but in that group, the one name that perhaps made a stronger mark than any other was Saints Row. ![]() ![]() Following the incredible success of GTA 3 in 2001 and its subsequent sequels in the next few years, it felt like everyone wanted a piece of that pie, which meant we were seeing a large number of crime-based open world action-adventure games with plenty of focus of driving and shooting. Back during the decade of 2000s, the subgenre often referred to at the time as “ Grand Theft Auto clone” was among the most popular subgenres on the market. ![]()
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